I've noticed some of our elearning suppliers proposing modules based on the kind of video animation techniques used by Common Craft and RSA Animate. For example, a voiceover accompanied by very quickly created line drawings revealed so as to appear as if they're being drawn as the voice speaks.
These can be an attractive and interesting way of putting over concepts but I wonder if anyone knows of any formal research comparing retention or understanding after one of these presentations with a more traditional elearning tutorial, where the learner controls the pace?
I would anticipate cognitive overload issues as the number of 'points made' accumulates quickly, as well as a sense of distraction as the speed of 'drawing' may actually engage the attention more than the subject matter. I would also imagine the simpler 'cutout shapes' approach of Common Craft may be less distracting than the sometimes very detailed drawings of RSA Animate. I have no evidence for this, and would be happy to be proved wrong, but that's the way it appears to me.
I also wonder whether anyone's used the two approaches in a complementary way, dropping snippets of video animation sequence into a user-controlled tutorial?
Thanks Andy, that's kind. My main interest is in what it's good for and not so good for, so retention is a key question. Preferences would also be interesting and your experience of using the approach along with other approaches.
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Looking forward to it, thanks.
Thanks Steve - dipped into a few of these studies. While I'm not dealing with virtual worlds here, it could come and it's good to have something more than managers' opinions to go on.