In one of my earlier articles published in eLearning Industry portal on Aug 30th’14, I had shared a case study on the benefits of Gamification in learning (through a serious game concept).
In this article, I am sharing another case study using the same content (on Account Management Fundamentals) but re-designed using an Avatar-based approach. I will also share the gains that accrued with this enhanced approach.
While Gamification has been applied in several domains, our focus has been on its application in learning. The games that we design are therefore geared to meet definite learning outcomes and our Gamification strategies broadly map to:
We had to re-design a quick online training for Project Managers who were being groomed to handle Account Management practices.
The course on Account Management Fundamentals outlined the basics of account management and more specifically, what they must do to move their organization up the value chain. The learners needed to understand two aspects:
The new brief
The need for re-design arose on account of two aspects:
The revised concept
After reviewing the new brief, my team came up with an Avatar-based Gamification approach. The highlights of this approach were:
What we retained
From the original Gamification concept, we retained the overall look and feel and the Introduction.
We updated the rules of the game to sync up with the new approach.
Then we added the Avatar selection frame.
For the learners choosing more than eight years of experience, we provided a different path. After the Avatar selection, a Jeopardy game was presented to test their fundamentals on Account Management. Specifically,
This is the landing page of Level 1. The Avatar chosen at the time of selection was in the middle. The challenges were presented on clicking or selecting the objects with the (+) symbol.
This was a sample question/challenge. On answering correctly, the learners were awarded a star as highlighted. We provided different question banks for each path that matched the challenges with the experience of the learners.
We also added surveys to seek inputs on the learners’ current understanding of Project Management.
We were able to match the learner proficiency to a specific learning path that gave them the right insight on how to handle customers. The Avatar-based approach helped us carry out this mapping.
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