It’s here! Mobile VR for workplace learning
Kate Nicholls, Head of Innovation, Sponge UK
It’s here! Mobile VR for workplace learning If we don’t innovate, we stagnate; it’s a basic rule of life, of business, of L&D. Currently, 8% of organisations are experimenting with virtual reality (VR) in workplace learning. They are the pioneers in finding new ways to use technology to help people learn and perform better. If you want to join them, Kate Nicholls of Sponge UK can show you how. She’s spent a year assessing the use of mobile VR and 360° video for learning, resulting in a real world project. In this webinar, you will learn:
- How VR offers an new way of learning
- How to align mobile VR to real world challenges
- What to consider when implementing mobile VR
- How to overcome the technical considerations and constraints
- How to move from 360° video to V
Kate Nicholls
Kate Nicholls is a multi-disciplined thinker who pushes forward new ideas to enable organisations to make the most effective use of learning technologies. Her focus on user experience, coupled with her ability to get to the heart of the business requirement, is achieving measurable results for a wide range of global clients. As Head of Innovation at Sponge UK, Kate has pioneered mobile, VR, interactive 360° video and multi-device games. She is Learning Technologies Designer of the Year (Learning Technologies Awards 2016) and Learning Professional of the Year bronze winner (Learning Awards 2017).
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