• Dec 1, 2022 from 2:00pm to 3:00pm
  • Location: AdobeConnect
  • Latest Activity: Dec 2, 2022

Procedural training can be quite dull and with the forgetting curve, most of that knowledge is lost a few days later. And when training is boring, no one wants to do it. VR and games help make your procedural training more immersive, interactive and fun.

In this session, we'll discuss why you need to revamp your training to be more active, engaging and immersive. Join Stephen Baer and John Blackmon to:

  • Understand how games and VR can improve training outcomes
  • See examples of game-based learning and VR courses
  • Learn how to implement games and VR into your training
  • Understand how to measure your training success and maximize effectiveness

Stephen Baer is Co-Founder and Chief Creative Officer of The Game Agency, a division of ELB Learning. For 14 years he has been creating award-winning games to engage audiences for employee onboarding, sales and product training, leadership development, safety, security, compliance, and customer service. Stephen has also helped shape the education industry with learning games that have been deployed in over 20,000 schools.

John Blackmon is Chief Technology Officer at ELB Learning. Before, he was Co-Founder and CEO of Trivantis, where he created the flagship products, Lectora and CenarioVR. John was also Co-Founder and Lead Engineer at BocaSoft, a company that created various software utilities for the OS/2 operating system. His career started at Electronic Data Systems, where he designed a number of automatic identification systems with various technologies. John regularly speaks at eLearning industry events and has a patent pending on his work for Responsive Course Design.

 

👉 Watch on-demand

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