Gamification: A silver bullet for e-learning?
Dr. Richard Hyde, CEO, Mind Click
We’re all familiar with the gamification trend, with many already delivering learning games in their organisations. However, many are losing sight of why gamification became popular in the first place: to improve learning outcomes. Many are seeing gamification as the silver bullet of e-learning, but are leaving critical instructional design theories behind in the process. Join Dr. Richard Hyde, CEO at Mind Click, as he discusses:
- How to deliver gamification successfully, without compromising on the learning
- Appropriate and applicable training contexts for gamification
- Trends and myths of gamification, where it’s headed
- What good instructional design looks like in learning games
- Examples of where gamification has provided real impact to organisations, when done well
Dr. Richard Hyde
Richard Hyde is CEO of Mind Click and over the past two decades has been involved in every conceivable aspect of e-learning creation. The e-learning he loves the most has elegant simplicity – in learning approach, creative design and technical production.
Richard has worked with most major organisations and helped them revitalize their learning and their internal teams improve their own creative development skills. He is also a regular contributor and supporter of the Elearning Network
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